You get to add two charge counters onto any other artifact, allowing Inspirit to give your permanents a big influx of charge counters
It plays best alongside cheap creatures to sacrifice or graveyard synergies that let you maximize the discard
This trailer offers a glimpse into the games mechanics, showcasing features like deck building, card battles, and even a brief look at the user interface
Its a ghost Pokemon in broad daylight, hanging off a seaside house I love it
It could backfire horribly, but you don't play a card like this to play like a coward
Im not aware of many, or any, equipment cards that have effects triggered by becoming attached or unattached (though Im sure there must be something), so I cant comment on how strong this mechanic will be in the long run