Plus, players who lost the first round will still try to come back in the second game as theyll have more of a chance
I was only recently singing its praises in my Spirit Squadron Upgrade Guide, too
Permission is used alongside other strategies, such as board wipes and hand attacks, which all cement a decks control over the battlefield and each players hand
Just throwing that out there
I dont think this green commander is enough to make green ramp compete with Simic ramp and the Aesi, Tyrant of Gyre Strait decks, but with more and more Tooth and Nail-style cards like this in green in the past few years, perhaps thats going to end up a decent deck
You wait until the moment is right, mutate Illuna onto a creature token, and bam