Here, the 'cleanest' line of argument for plague themed cards being banned is: "MtG has plague themed cards, there is a current pandemic whihc is bigger than any other recent pandemic, I know somebody who died becuase of the pandemic, I'm angry at any reminder about the pandemic, ergo, I am angry at WotC for having cards which remind me of this." This is very clearly a stretch, as the same argument could be that the game in general depicts death and somebody might be upset about the death of a loved one (from a COVID unrelated issue)
According to the developers on-stage, they were designed to feel like the " ultimate prize ": according to the team, they look and feel like real gold
I hope this article has helped you out understanding what menace does
Like so many other recurring mechanics without an official name, this has been named after the first card where it appeared, Act on Impulse
The Brothers' War Card Stories, Part 1 This week, I start my card-by-card design stories with Mishra, Lost to Phyrexia and the two cards that meld into it
This makes perfect sense since this is a Dungeons & Dragons set, but well go into the decks themselves in a little bit