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If everyone chooses "Silence," it's only 4 damage, but since you don't want to take 12 damage because of one traitor who chooses "Confession", everyone might end up choosing "Confession" and taking 8 damage
Remember its play and not cast, meaning you can bring back lands too, including the dreaded Strip Mine or Wasteland combo
Wont you use this against a beating down Voltron commander
Army of the Damned Bump in the Night Cabal Therapy Chainer's Edict Coffin Purge Crawl from the Cellar Crippling Fatigue Deadly Allure Dread Return Eviscerator's Insight Increasing Ambition Moan of the Unhallowed Morbid Hunger Morgue Theft Reap the Seagraf Resentful Revelation Revenge of the Rats Rotten Reunion Ruthless Negotiation Sever the Bloodline Skull Fracture Smiting Helix Strangling Soot The Final Days Tombfire Traitor's Clutch Unburial Rites Visions of Dread Welcome the Dead
I feel like 50% of the deck is cohesive and sweet, 30% are good cards but don't synergize with the deck much if at all, and then 20% of the deck is underwhelming