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That said, it is a battle, it's cheap, and it fills the graveyard, which could be relevant in decks with a card-type-matters theme built around Atraxa, Grand Unifier or Tarmogoyf
It works a bit like a red take on Azusa, Lost but Seeking, letting you drop an extra land each turn
Youll be netting 6 extra cards per turn
Spirit of the Night is a nine mana 6/5 with flying, trample, protection from Black, ye olde haste, and first strike when its attacking
I must warn you that there are blue planeswalkers ( Jace, the Mind Sculptor , in particular) that come into play much earlier and provide a ton of value