I've reached the point where my stories are more funny than pathetic.) And sticking to my assigned topic, there will be ten cards discussed
When a player takes the initiative, they get to venture into the Undercity, which is basically a special dungeon to work your way through for bonuses, and you then get to do that again in each of your upkeeps
Seems weird but I love it
That means (1) the ability won't trigger at all unless the defending player controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as the defending player by the time it resolves
Services like PSA and BGS authenticate the card as part of the grading process
Ragavan, Nimble Pilferer is one heck of a powerful little monkey that can provide card advantage by exiling the top card of an opponent's library whenever it deals combat damage, allowing you to play that card, AND creating a treasure token