Each card would tell you how to advance the track, with the card gaining abilities as it advanced along the track A playtest cosmic card from "Volleyball" Vision Design Because the cards were too big to fit in the deck, we had cards which would fetch them
GSE Gold Secret Ghost Charon, the Underworld Boatman X DARK Level 2 [ ZombieTunerEffect ] ATK 500 DEF 0 If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard
In the words of System of a Down, Why dont Presidents fight the war
However, when it dies it returns to battlefield as an Aura Enchantment on a land you control
30: Acid Golem of Destruction 1 No
Again, two decks with similar themes that close to one another makes both feel less unique, though I appreciate that theyre approaching different color identity angles