With such a focused variant, you can never have enough cards rushing to get you to your Rekindling or Soul Charge, therefore you can go for a super aggressive build, relying on Level 1 hand traps, so they can protect you while doubling as Synchro fodder OR you can choose a more defensive route to grind games until you get your Kindle for Quasar
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During the Virtual World arc of the first series, this monster also has the power to destroy all cards controlled by the opposing player once it is summoned
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SH Shatterfoil C Common Performapal Revival X TRAP If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard
those will be card that wont grade and could be scooped a little under market value