A strength of 3 and willpower of 5 seem more appropriate for a card that costs 5 ink instead of 6, but a Shift 4 ability allows him to be played for less on top of another Stitch card
Token decks in particular are going to love this
Proxies are also perfect for: Playtesting decks before buying originals Protecting valuable investments from wear and tear Expanding cube collections without breaking the bank Casual and competitive Commander nights where access to staples matters Our Commitment to Players We know Magic is more than just a card game its a community, a passion, and a way to connect with friends
At the beginning of each opponent's end step, Keeper of the Accord checks for how many creatures and land cards the opponent controls
The Wind Crystal gives the discount of Pearl Medallion, with a lifegain doubler, and a late game way to jump the team and gain even more life
Alternatively, you can have a character challenge a location in order to deal damage to the card and eventually banish it from the game