-- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve
This is useful when cutting cards by hand: even if your cut is slightly off, you won't see a white edge
The closest card to a nonland gate is Omo, Queen of Vesuva, which can make nongate lands into gates
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They often have abilities that heal, prevent damage, or bring creatures back from the graveyard, making them ideal for decks that focus on sustainability and outlasting opponents
Don't get me wrong, I see the appeal of being able to draw from your tokens in addition to your creatures, but that once a turn restriction is going to be a millstone around your neck more often than I think people give it credit for