This all means that Im probably going to skip over some cards that are more specific to certain strategies, like cards with Cloak or some things that make Clue tokens, but not necessarily
Madison Li Efficient Construction Embersmith Forensic Gadgeteer Golem Foundry Iron Man, Bleeding Edge Jin-Gitaxias, Progress Tyrant Lifesmith Lux Artillery Mendicant Core, Guidelight Mirran Spy Mirrodin Besieged Mishra, Artificer Prodigy Myrsmith Painsmith Patchwork Automaton Pinnacle Emissary Poetic Ingenuity Ravenous Robots Riddlesmith Sai, Master Thopterist Sokka, Bold Boomeranger T'Challa, the Black Panther Uthros Research Craft Vedalken Archmage Zuri, Warrior of Wakanda
Dungeons/Initiative The initiative mechanic is a mechanic similar to monarch, in that it is awarded from specific cards or taken by dealing combat damage to the player with the initiative
I really wanted to play Cabal Therapy for that free from the bin feel and also for its ability to sacrifice something in play I wanted dead like a Stitcher's Supplier but it is just too much of a luxury
Kuon, Ogre Ascendant / Kuons Essence Another in the essence cycle, and these look a lot better than the previous cycle
The only reason this is not an auto include is that the card is really rather slow to do all that much