Winds of Change is our cheapest wheel effect, still great, the one downside is the fact that it doesn't discard, since we have some ways to punish opponents for discarding too and some ways to recurr our graveyard
Lets get some creatures profitably into the Red Zone

Orfeo, the Boulder Nimble Larcenist Ob Nixilis, the Adversary Obscura Ascendancy Obscura Charm Obscura Interceptor Ognis, the Dragon's Lash Park Heights Pegasus Queza, Augur of Agonies Raffine, Scheming Seer Rakish Revelers Rigo, Streetwise Mentor Riveteers Ascendancy Riveteers Charm Rocco, Cabaretti Caterer Scheming Fence Security Rhox Shattered Seraph Snooping Newsie Soul of Emancipation Spara's Adjudicators Stimulus Package Syndicate Infiltrator Tainted Indulgence Toluz, Clever Conductor Unleash the Inferno Void Rend Ziatora, the Incinerator Ziatora's Envoy ARTIFACT Arc Spitter Brass Knuckles Cement Shoes Chrome Cat Getaway Car Gilded Pinions Halo Scarab Luxior, Giada's Gift Ominous Parcel Paragon of Modernity Quick-Draw Dagger Scuttling Butler Suspicious Bookcase Unlicensed Hearse LAND Botanical Plaza Brokers Hideout Cabaretti Courtyard Jetmir's Garden Maestros Theater Obscura Storefront Racers' Ring Raffine's Tower Riveteers Overlook Skybridge Towers Spara's Headquarters Tramway Station Waterfront District Xander's Lounge Ziatora's Proving Ground Plains Plains Island Island Swamp Swamp Mountain Mountain Forest Forest WHITE | BLUE | BLACK | RED | GREEN MULTICOLORED | ARTIFACT | LAND | ALL CARDS

Which of the following would prevent the Aetherling from being permanently exiled by Whip of Erebos this turn
Alternatively, we can go right back to dealing three more damage to everything
The city is being rebuilt with outside help, and it seems like enough living people and mummies survived to facilitate that