This is usually enough damage for game: just 2 2/2 creatures plus Craterhoof Behemoth (haste, remember) already adds up to 18 trample damage enough to finish off a slightly-damaged opponent
Fluttershy The activated ability is inexpensive, Un-set level removal, and with a little deckbuilding effort, will group hug your whole team
Historic Matters A handful of cards reference historic spells in these decks, with legendary creatures being specifically called out as both a sub-theme of historic and a general focus for both Commander and Magic broadly these days
The creatures in this deck are mostly enchantress cards that give you cards when you cast other enchantment spells, or ways to reduce the costs on your enchantments
The Desert decks helped make Outlaws of Thunder Junction a lot more interesting than it would have been otherwise
Contents 16 Red Land Cards 16 Blue Land Cards 16 White Land Cards 16 Black Land Cards 16 Green Land Cards Actual basic land art may differ