We cover some of this philosophy in our formats article, but in general we're continuing to lean into tailoring experiences for specific players and maximizing the time available for play those players want to engage in
With enough soul sisters or incidental sources of lifegain in play already, you might even get a trigger right away, making this a buffed up Karmic Guide with some longevity
Last updated on September 13, 2025 Mystic Remora (Secret Lair) | Illustration by Kelogsloops Magic has, as many players find out the more that they play, an astounding level of complexity when it comes to how each players turns and interactions take place
Explore isn't the greatest ramp spell, so perhaps consider replacing that with Felwar Stone
Slurpuff looked very innocent when we first saw it and a little bit underwhelming as it "just" gave an extra card each turn
We wouldn't want these scientists-turned-gods, seen through a Magic: The Gathering lens as "God Artificers" staring down or up from a table at us