And now, you'll see cards like this in the final set: While the job select mechanic was inspired primarily by FINAL FANTASY XIV, we would later incorporate elements of the original FINAL FANTASY
This card adds another useful piece to the puzzle, functioning as yet another Amulet effect, or more accurately, a Spelunking variant, that you can tutor for with Summoners Pact or Green Suns Zenith
"We worked closely alongside SQUARE ENIX and FINAL FANTASY VII Creative Director Tetsuya Nomura during the design of our colorful chocobo cards
It is a fairly unique card, as it too includes the Shift ability but with a twist
With the ones we see here, they are all commander-sized, meaning they are aimed to be exciting in the commander format, both in and out of the precon
It was also one of the first games in the series that I played, so I was much more forgiving of its flaws than I might otherwise have been if I'd been following the games religiously