But the thing that isn't a one is her lore, and that's what makes her such a strong card
Firstly, she has the shift ability, so you can place her on top of Tinker Bell, Tiny Tactician in steel, who is adorable, or one of the other Tinks in other colours
Some commons and uncommons are staples and will always sell because new players need them
There are a handful of glimmer cards that are "illusions" and players will want to take note of which cards those are, as there is at least one card in the deck that will allow those illusions to return to the player's hand after they are banished, to be used again
The only rule is that the deck has to have at least 60 cards, so try experimenting with more cards if you want to
Ariel Treasure Collector s Ward keyword makes her tough Character to remove, and opponents will have to wait until shes Exerted to remove her, which by then, youll already have generated the value you want from her