To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
You also get to run Nalia and Burakos, who are both even better in the 99 than they are in the command zone
Apparently this girl hasnt been through enough under Kefkas mind control, she also has to be snubbed by the playerbase
If they were different, we'd find an English quote that had parity in Japanese or another Japanese quote that was closer to the English one
Aggressive control decks became more of a thing in the last set and this could join their ranks
This is Kageyama, producer of FF-TCG