it then creates a copy of that card, and if it's a land, Sin gets to copy another card as well
Once a commander's ward ability has triggered, causing that commander to lose ward by removing Codsworth won't affect the ability
You have to pay to wake them up, but for 2 mana you should overpower your opponent in no time
One of the big appeals of commander is that because of the larger deck size and inability to run multiple copies of cards, commander games between the same two decks tend to be very different (baring commanders with deck searching abilities)
The thing is that the lanes with most of the Backgrounds are pretty wide, which makes sense in the Draft environment
There are many great 90s sets to choose from, like Alpha , the Mirage block, and the Invasion block, but some recent sets like the Time Spiral block and Dominaria are also represented