Still, its a mana sink we dont see often, a scaling edict and a payoff for having many little disposable bodies, something that Jund decks make almost as an afterthought
Meanwhile, Rebirth, Reincarnation and especially Revelation all feel like they should be more 'White' spells
The -8 essentially wins you the game as you'll have so many spells to play with that you'll rarely run out of gas
Unlike traditional formats, Commander focuses on: 100-card singleton decks (no duplicates except basic lands) A central commander , usually a legendary creature Multiplayer gameplay, often with four or more participants Longer, more dynamic games where big plays and memorable moments happen Commander requires each deck to have exactly 100 cards, with no duplicates except for basic lands, and a legendary creature serves as the Commander
After we settled on the topline strategies for the decks, I had our external contractors build initial lists, and we started playtesting
Halfdane is pretty fun