If that is the case, then players should get comfortable ensuring they utilize these offers correctly
She can't be countered, comes back from the command zone for free, and every time a Ninja deals combat damage you reveal the top card of your library and deal that much damage to each opponent
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Teferi, Time Raveler is the same way, as his passive power prevents players from casting instant-speed spells the moment he touches the table, preventing counterplay at a very early turn: as early as turn two if you can get some quick one-cost mana ramp out turn one
Again, Rebounder plays a key role as the lets make Hand Destruction a plus player in the build