Raphael predictably favors aggressive red strategies, and Donatello naturally has great artifact synergy
Next turn all my opponent could do was play a Nessian Courser and pass back, leaving his creatures back to block
Rather than whittling down their opponents health to zero, as in TCGs like Magic: The Gathering, Lorcana is about racing to obtain 20 lore faster than your opponent, using the heroes and allies at your disposal to quest for your own lore points while challenging rival characters to slow your opponents sprint toward victory
Heroes of the Revel Heroes of the Revel has a non-keyworded heroic ability that pumps up your creatures power for a turn
If they cast a problematic card, you can counter it and have one less thing to worry about
It's the cheapest to drop if you can't fulfill anything of its cost reducers in the moment, and it's a strong card