Not only does this look like the best commander for the Necrons deck itself, it seems really sweet to build your own deck around and really focus on trying to trigger the first ability as often as possible
With the cost of this extreme power being 4 energy (3 fighting and 1 colorless), a craftier player can try to knock out the impending disaster with a faster Pokmon
When R&D hands off a file to editing, the card codes are always consecutive, but R&D has come up with a few two-digit codes that mean additional things
Besides fueling some combos that require lands, the best way to maximize this card is with Crucible of Worlds and similar cards so that you're playing those lands no matter what
On its summon, you can choose to essentially active a Dark Hole that destroys not just Monsters, but Spell and Trap cards as well
Let's review waterbending to understand how the mechanic works and whether it does justice to the story