If Liminal Hold leaves the battlefield before its ability resolves, the target nonland permanent won't be exiled
At a glance, its not a great fit for a trading card game so steeped in high fantasy, but Universes Beyond has already stretched the limits of what Magic is capable of including pretty far
Instant Removal (CTRL to add secondary) Voltron-ish Strength-Testing Hammer Whenever equipped creature attacks, roll a six-sided die
From the very beginning of Magic: The Gathering , white-bordered cards have been ever-present
Wizard Noble Key Cards Glarb is a hopping catastrophe, and its set of abilities make it a great value commander
Overall, the Enchanted cards from Ursulas Return have faired well on the secondary card market