Checklist Target game pace: Are games ending around turns 6 to 8, 9 to 12, or eventually, after we all learn each others middle names
At its most basic, becoming the monarch gives you two abilities: At the end of your turn, draw a card, and Whenever another player deals you combat damage, they become the monarch. [1] Well break down the rules, interactions, and best monarch cards so that you can dominate your opponents
Common cards are not included on this chart, as there will be a guaranteed six Common cards in every booster pack
The fact that its an instant is very nice, and if you can reduce the cost of any more than the 3 cards you see, then its paying for itself almost
Instead, its better to swap them out for Prime Catcher, Night Stretcher, and two copies of Electric Generator to get the most out of your deck
It would really break the immersion if the students were reading from Chromebooks