Late Game 10-cost Edward Newgate is our strongest play, acting as a 12,000 Power Character that prevents all of the opponents current Characters on the field from attacking you on the upcoming turn unless your opponent trashes 2 cards from their hand
So Disorienting Choice is likely to be a spell that just plays a bunch of lands
The card draw at the end step is like a mic drop to show it's hands down one of the best white cards in the game
Badgermole Cub, for instance, might be a little bit too strong and expensive for some formats
Though, at first glance, the hound's lack of abilities may paint it as an underwhelming commander, its converted mana cost of one allows for Isamaru to be played on the first turn of nearly every game
I think it could do with some upgrading, particularly with some of the raccoons from the main set