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Two commanders in the command zone provide broader color identity, flexible game plans, and reliable value engines throughout longer Commander games
Designed for PSA graded card slabs as well as CGC and TAG
man ive been thinking this for so long now, didnt really wanna go out and hate on it just to be the one contrarian douchebag, but most of the charizard arts this decade have been straight up goofy
I think the best way to use this is to cast something with Bargain after Chapter II, that way you permanently rid yourself of an opposing creature
Then, if your Leader's type includes "Whitebeard Pirates", this Character gains [Rush] during this turn." This character, while high in cost, allows us to weaken characters for an easier swing at opposing leaders and potentially taking out a pesky blocker