If you have blocked an enemy 1/1 creature with your face-down Rattleclaw Mystic, one damage will be marked on it
Because card designs usually treat sacrificing as a cost rather than a payoff in itself, they are far less likely to include additional limitations on how often an ability can be used, and youre more likely to get valuable resources (mana, cards, other permanents) out of the exchange
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Abilities that care about cards being sacrificed is one option
27 Spells Defiant Strike Crimson Wisps Launch the Fleet Ajani's Presence Gird for Battle Gryf's Boon Cartouch of Solidarity Hyena Umbra Integrity // Intervention Coordinated Assault Nyxborn Rollicker Nyborn Sheildmate Dauntless Bodyguard Lagonna-Band Trailblazer Favoured Hoplite Akroan Crusader Satyr Hoplite Akroan Skyguard Phalanx Leader Vanguard of Brimaz Hero of Iroas Mogis Warhound Arc Trail Boros Charm Fabled Hero Tethmos High Priest Conflagrate 13 Lands 2x Plains Mountain City of Brass Mana Confluence Battlefield Forge Inspiring Vantage Arid Mesa Plateau Sacred Foundry Needle Spires Clifftop Retreat Rugged Prairie I used a lot of the space in the deck to try and compensate for the issues it faces
Uurg, Spawn of Turg Uurg, Spawn of Turg now uses erratad surveil text on its first ability, but its an imminently fair card, given its restrictive mana value and the work you have to put in to make it a 2/5 or bigger