(1) Each time your opponent activates a monster effect, inflict 600 damage to them when that effect resolves, and if you do, all face-up monsters they control lose 600 ATK
If you dont need the tokens, start pumping your board, or if you dont really have any creatures, start making them
StarCityGames.com buys these at a quarter each, though, so I guess thats something
7 Unnatural Growth Double the flavor, double the fun
Activate any abilities that immediately activate once their requirements are met (e.g.: When you evolve into this Digimon, send the opponent's 'Dark Tower' card to the Dark Area.) After both players have carried out their evolutions, any cards left in the Evolution Box and Evolution Requirements Box that were not used will be sent to each player's Dark Area respectively
The flavour text is also over-the-top, which is fun