they are instead 'keyword actions', just like mill
"Deciduous"
Alaynas description of the process involved with the middle three lands made me immediately think of the famous Sherlock Holmes quote about horses: Dangerous on both ends, and crafty in the middle. How many times, in both Commander deck-building and gameplay, do we know what to expect at both the beginning and the end, yet its the questions in the middle that seem to be the most intensive
Four mana is a lot for a Raise Dead, but you get a lot of extra advantages with this one: instant-speed, the option to grab an artifact instead, and of course the single burst of damage
Bands with Other - Banding was on this list primarily for being confusing
But again, if it performs exceptionally well in werewolf tribal decks in commander alongside Tovolar, then the price might get higher than everybody expects