Its 120 HP isn't great, and both of its attacks are borderline useless
The other two are Sorin, Grim Nemesis, and Sorin, Imperious Bloodlord
Because of this copy and sacrifice plan, you will find a lot of cards that provide a benefit when they enter the battlefield AND when they leave it
You want to return high value creatures and/or kill off theirs with your Confluence
Droll & Lock Bird is my choice of handtrap for this deck because stopping your opponent's turn is important so you can kill them next turn, a card like Ash Blossom stops their card permanently whereas Droll is a temporary solution, but a permanent solution only slows them down, doesn't stop their turn completely most of the time whereas Droll does
The Core You Know In many ways, the new core sets share a lot of similarities with core sets of the past, but these three big changes are going to lead to what we feel is a better overall core set experience, both for the newer player just being introduced to Magic and the enfranchised player who knows it well