Its an excellent draw late in the game because you get more value and damage right away, and it makes your burn spells even more effective
Memory Jar So good it was emergency banned due to the virtual one-turn kill with Megrim and the massive combo potential during a combo-tastic era of Magic
mono-creature decks will not be getting full value out of it
It also I think is the first mention of damage wearing off outside of the rules of Magic itself
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The convenience, security and versatility of the Battlesphere make it one of the premium fatties for a number of these kinds of decks