Cards like Battle VIP Pass and Squawkabilly ex's Squawk and Seize give you multiple first-turn advantages to boost the strength of that ever-critical initial draw, all the more important since this deck has enough threats, and a precise enough execution, that you can quickly find yourself overwhelmed otherwise
To counteract this effect, printers rotate the dots grids by at least 30 to one another to minimize the distracting effects of the Moir (as you can see in the picture below), and this can result in a somewhat more pleasant artefact known as a Rosette, resembling the shape of a rose, formed by the dots
Imagine that anytime one of your creatures died, it would pop right on back to the hand at the end of the turn
If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead
You really dont need to be much better than a 3/3 for two to be a good card, so having the ability to take over a reasonable percentage of games is pretty awesome upside
Overall, it is still quite difficult to deal 280 damage on turn two, but it is far more likely to run into that scenario in Expanded