Not too bad at all.) These let you survive removal which WILL be pointed at your commander, while also trading the expensive benefit of having continuous indestructible applied to Shirei, for the chance to make your opponents WASTE removal on you
These evasion abilities are just too hard to block for the average deathtouch card
The main commanders in each color combination all play off this years signature experience mechanic: each commander rewards a particular game action by giving experience counters to you, the player, and their power increases as you accrue more experience
Otherwise, you may put it on the bottom of your library
The pushed white Theros Beyond Death god excels as part of a two-card creature combo that outright wins the game with Walking Ballista
Sometimes those life losses will happen multiple times a turn, but overall we're in it for the long haul