After reflecting on the weekend, I decided that I still was a fan of what the core of the deck was trying to do: disrupt your opponent with discard spells and follow it up with powerful threats to end the game before the opponent has a chance to catch up
3 Metalfoes Goldriver 3 Metalfoes Silverd 3 Metalfoes Steelen 2 Metalfoes Volflame 3 Raremetalfoes Bismugear 2 Parametalfoes Melcaster 1 Metalfoes Vanisher 1 Astrograph Sorcerer 3 Rescue Rabbit 3 Marshmacaron 1 Metalfoes Fusion 2 Parametalfoes Fusion 2 Super Polymerization 1 Instant Fusion 1 Painful Decision 1 Unexpected Dai 2 Emergency Teleport 1 One for One 1 Creature Swap 1 Supply Squad 2 Metalfoes Combination 1 Give and Take 3 Metalfoes Orichalc 2 Metalfoes Mithrilium 1 Metalfoes Adamante 2 Metalfoes Crimsonite 1 Fullmetalfoes Alkahest 1 Parametalfoes Azortless 1 Heavymetalfoes Electrumite 1 Heavymetalfoes Amalgam 1 Proxy F Magician 1 Predaplant Verte Anaconda 1 Draco Masters of the Tenyi
I cast Ruin Crab, play a land
Finally, there's always the chance of opening a card on The List (including Magic -themed versions of cards from Stranger Things x Secret Lair )
Once you have plenty of mana and nothing to do with it, you can put those extra resources to good use and get yourself closer to drawing that card you need
While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field