Now, if your commander is expensive and youre in green and the entire focus of your deck is to power out that commander as quickly as humanly possible or else your deck does nothing, then by all means play Temple of the False God
When Eldrazi Unbound isn't throwing up terrifyingly huge creatures, it's blowing up everyone else's
Ascended Lawmage Augury Adept Aven Mimeomancer Azorius Guildmage Azorius thermage Deepway Navigator Deputy of Acquittals Deputy of Detention Elite Guardmage Epistolary Librarian Ethersworn Shieldmage Genku, Future Shaper Glamer Spinners Hama Pashar, Ruin Seeker Hope Estheim Ith, High Arcanist Jubilant Skybonder Kangee, Aerie Keeper Kangee, Sky Warden Krile Baldesion Kwain, Itinerant Meddler Kykar, Zephyr Awakener Linvala, Shield of Sea Gate Malcator, Purity Overseer Meddling Mage Midnight Pathlighter Mistmeadow Vanisher Mistmeadow Witch New Prahv Guildmage Niko, Light of Hope Portal Manipulator Puresight Merrow Raff Capashen, Ship's Mage Raff, Weatherlight Stalwart Rasputin Dreamweaver Rasputin, the Oneiromancer Reflector Mage Senate Guildmage Sharae of Numbing Depths Somnomancer Stenn, Paranoid Partisan Sygg, River Guide Thistledown Duo Watcher of the Spheres Will, Scion of Peace

As stalling and open information are both key aspects of a control deck's strategy, I could see Lightstall Inquisitor being included in some builds
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6 CARDS PER PACK