If you haven't played it before, either with the preconstructed decks Wizards makes for it, or with some mismatched Commander decks, I highly suggest it
These gorillas actually have some form of civilization
If Crack in Time leaves the battlefield before its triggered ability resolves, the target creature won't be exiled
During the fight, if you use Sabin's Meteor Strike ability, he will pick up the entire train and slam it into the ground

Akroma, Vision of Ixidor Ancestral Vision Biovisionary Blurry Visionary (playtest) Diabolic Vision Division Table Double Vision Eagle Vision Elvish Visionary Embrace My Diabolical Vision Erratic Visionary Fevered Visions Foggy Swamp Visions Fortifying Provisions Geralf, Visionary Stitcher Hyperion's Atomic Vision Intrepid Provisioner Joraga Visionary Kylox, Visionary Inventor Leaf-Crowned Visionary Lightning Visionary Llanowar Visionary Momir Vig, Simic Visionary Momir Vig, Simic Visionary Avatar Muzzio, Visionary Architect Mystic Visionary Niv-Mizzet, Visionary Phantasmal Vision Pileated Provisioner Provisions Merchant Raving Visionary Seer's Vision Serum Visionary Serum Visions Shigeki, Jukai Visionary Shrine of Piercing Vision Silundi Vision Soltari Visionary Sparkshaper Visionary Spider-Man, Brooklyn Visionary Spiteful Visions The Vision The Vision and Scarlet Witch Tidal Visionary Tireless Provisioner Traumatic Visions Tunnel Vision Unexplained Vision Vision Charm Vision Quest Vision Skeins Vision of Love Vision of the Unspeakable Vision, Spectral Synthezoid Vision, Synthezoid Avenger Visionary Augmenter Visionary's Dance Visions Visions of Beyond Visions of Brutality Visions of Dominance Visions of Dread Visions of Duplicity Visions of Glory Visions of Phyrexia Visions of Ruin Visions of Villainy Viv Vision, Teen Synthezoid Volcanic Vision Voltaic Visionary Wanda's Vision

I think I want to use ten of those slots for ramp, and maybe five of them for card draw like Night's WhisperNight's Whisper