Just playing defensively and looking to trade cards with your opponent will naturally fill your yard and charge up payoffs like Exdeath, Cloud of Darkness and The Final Days
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I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Maleficent & Diablo - Evil Incarnate (Enchanted) - $200 The first card to break the $200 mark is Maleficent & Diablo - Evil Incarnate (Enchanted)
If you control a commander as you cast this spell, you may choose both instead
Sram's ability resolves before the spell that caused it to trigger