The early advantage it creates compounds every single turn after it lands
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Many collectors diversify by acquiring both.
Maybe you could switch the requirements (EARTH non-Tuners and whatever Tuner you want), but given this card already zeroes out most monsters in the game (again, going from your wording), probably better if you keep it as-is
SkullclampSkullclamp will work wonders in here, as will Commander staple and continuous overperformer NecropotenceNecropotence, but the Vampire tribal card draw we added, Pact of the SerpentPact of the Serpent, is a really efficient way to take advantage of our critical mass of Vampires
2+4+6+8+10+12+14+16+18 = 90, and this probably won't be the only source of mill in your deck if thats your strategy