Its prohibitive mana cost means it wont see play until the late game, but thats usually when youve run out of Wheel of Fates and Windfalls, anyway
A third Felix causes such abilities to trigger four times, a fourth causes such abilities to trigger five times, and so on
Mystic Snake 1.3 (B cube) Power 1.7 Support 1.1 At four mana this card tends to broadcast itself and is pretty hard to rely on as a counterspell if you wish to carry on making other plays
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Trample and reach don't do anything if the creature never enters combat