Their primary purpose is to pay the costs for your Pokmon's actions
Lets take a look at how this mechanic works, what some of the best cards are, and discuss why skulk may not have gotten as much love as other keyword abilities
The actions you can take are: Playing a Pokmon to your bench (as many as you like, up to 5 total benched Pokmon) Evolving your Pokmon (you can evolve each Pokmon once per turn, and not on the turn they were played onto the board) Retreating your Pokmon and promoting a benched Pokmon to the active spot Attaching an energy card to your Pokmon (once per turn) Playing a trainer card (you can play as many items, stadiums, and Pokmon tools as you like, but only one supporter per turn) Using the stadium in play (once per turn) Using Pokmon abilities (once per Pokmon per turn) Attacking your opponent's Pokmon Keep in mind that occasionally, a card will affect these actions and make them either impossible or more frequent
Red Red has access to a lot of damage-based removals, which is normally very good in 60-card constructed because Lightning Bolts and Shocks are very efficient
The most recent Secret Lair drop featured foil constellation versions of the original Theros Gods, and there was a bit of a debate about whether the cards should be compared to their original foil value (which is quite high) or non-foil value
TypePokmon Collector Number7 RarityRare Holo ArtistKenkichi Toyama Attacks Detour If you have a Supporter card in play, use the effect of that card as the effect of this attack