Lander tokens are generally very good as ramp and fixing, but an opponent who stockpiles them can threaten a later explosion of triggers from landfall, artifacts-matter or sacrifice-matters cards
This is by design and it's a trade-off between speed and usability: when the whole process ends, in each position you'll have different cards, but they will be grouped by title/set
It doesn't just block a tutor, it a tutor
Green in Action Below are some examples of successful green decks: My current approach with green has been jumping into it mid- to late-Pack 1, when other colors seem too contested
When you get to the extremely rare productparticularly sealed Alpha , Beta , and Arabian Nights you almost have to work with some intermediary to obtain the item
That player takes an extra turn after that one