This card also has two abilities, one called To Infinity and the other called And Beyond
That reason is often enchantment-based ramp like Wild Growth and Utopia Sprawl that produce extra mana from one land, letting this produce an absurd 4 mana rather than a respectable 2
In exchange, you got a huge (literally) creature for only four mana which broke stalemates and could play amazing defense if need be
This means that you wont only get additional lore value by having multiple characters on the field, you will also be able to grant added benefits to other charcaters on your field
In Standard the first ward payment is largely free since without Fynn, the Fangbearer there are almost no poison creatures, and then after that this is a hexproof 3/4 that can still be chumped or traded with that requires significant deck warping to get value off of
Rout In the last article, we counted down the basic Wraths at #36 and the good Wraths at #26