As special thanks for sticking around to the end, here are my top-rated commons to look for in each color for those early-pack-one picks when youre trying to figure out direction: WHITE: Fate of the Sun-Cryst, Gaelicat, White Auracite, Aerith Rescue Mission, Weapons Vendor BLUE: Stuck in Summoners Sanctum, Retrieve the Esper, Ice Flan, Combat Tutorial, Sahagin BLACK: Vaynes Treachery, Black Mages Rod , Sephiroths Intervention, Fight On!, Ahriman RED: Red Mages Rapier, Thunder Magic, Hill Gigas, Suplex, Summon: G.F
Cone of Cold potentially taps down everyone for a whole turn and also hits new creatures as they come in
Reducing all damage dealt to your creatures to a measly one is hugely beneficial and can lead to some spicy interactions
The Archetype removes flying from your foes' things so they cannot block you with flying, but Sun Quan can be blocked by horsemanship which no one is running
Cards like Psychosis Crawler and Scrawling Crawler are common plays
As the story goes, he comes to the town to clear away all the rats by luring them out of town with his magical pipe, but when he gets stiffed by the town for the payment of the job, he ends up luring all the children in the town with his pipe