Modern-day iterations of these Dual Lands will have some type of drawback to using them, either by paying life for them to come into play untapped like the Shock lands, or more commonly, not having a basic land type associated with them
The Equipment is a one-drop you can cast early and then three to equip to give a six-toughness boost and then that's a six power boost for just three mana over and over again when things die
Sample Decklist This decklist is intended for Bracket 3 (Optimized), but it does include one incidental infinite combo
That option is rarely taken so I give an advantage to cascade as the stronger mechanic, and the fact that Magic R&D is less likely to bring it back makes it more rare and hints that it is better than discover
As its a noncreature spell, its also a great one mana choice for all manner of decks running Commanders from Strixhaven and Marvel Super Heroes too
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