Mostly linear narrative, some free exploration and sidequests Manage a party of three to five characters Random encounters Turn-based battles Characters gain levels from winning fights Find and buy equipment There are many facets in common between JRPGs and other styles of RPG
This prevents the common TCG problem of being strapped for resources when you need it, but it also means you have to be careful about the cost When constructing your deck, try and make the cost of your cards look like a bell curve
In Commander, four players come together to show their strength and strategy, with one player coming out on top
Gramma Tala, Spirit of the Ocean 9
What more to say other then it's good and faithful
I havent personally thought about them, wellsince the 90s, it feels like