Given the best void effects are all card draw or recursion, and enabling void often relies on taking multi-spell turns, RB is yet another archetype looking for a lot of strong, cheap playables which can reliably trade with opposing cards
You can't choose multiple creature types, such as "Lizard Wizard." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure
Whether it's introducing card mechanics such as dual-ink cards and locations, or banning cards from competitive play after players discover unexpected ways to make them overpowered, Disney Lorcana seems to have notable changes taking place every few months
It is for this reason I value tempo so highly in cube and have found cards like Fact or Fiction and other high end pure value cards to be hard to use and far weaker than in other formats
Damage dealt to battles causes that many defense counters to be removed, and battles dealt damage greater than their defense count as being dealt excess damage
Decks that were already strong could now beat you in a whole range of new ways without ever having to tap out for more than a three mana-creature, and once that creature was on the table it felt like it both dramatically slowed your ability to attack and made the situation worse on a continual basis as every turn that went by meant another card (or often cards) available to the opponent to make Dr