Your opponent needs to have three or more poison counters before you can use the effect, and it can only be used once per turn, but thats still two sacrifices per turn cycle in the right deck
The second tutorial is where cards with special characteristics come into play
The only downside is that you need to keep a creature alive in addition to the Enchantment in order to maintain that banishment, but Sheltered by Ghosts more than makes up for this by giving the creature in question Ward 2, for a total package that does more than other cards for less mana
Today I thought it would be fun to drop another of my rarely played archetypes I've never built around in Commander form
Youll welcome the extra creature in typal decks, and you can turn on different synergies in more mixed decks
Clue tokens are a little niche, but they can be very effective as you can pay two mana to sacrifice them to draw a card