This is a game that's set to keep on growing
Supreme King Miracle Normal Trap [1] If you control "Supreme King Zarc": Activate 1 of the following effects
For each land card revealed this way, you create a 1/1 Citizen token, and for each nonland card revealed this way, your creatures gain +1/+1 until the end of the turn
However, it is important to mention that you are not really gaining any tempo from this trade, since when you take a card from your opponent's hand, they are never spending their mana to cast it (unlike a Counterspell, for example, which has a weird Time Walk effect on the opponent, since you not only stop the spell but also force your opponent to spend mana attempting to cast it)
Offering some of the best ramp in Commander, Burgeoning can get you ahead in the early game like little else
I think this will help keep new cards in line with the power level of existing cards