The land card comes in tapped Terramorphic Expanse Same as Evolving Wilds, and a cool way to get around the one-card-only rule Fabled Passage Like Evolving Wilds, but allows the land to not come in tapped if you control four or more lands Command Tower Add one mana of any color in your commanders color identity What is the Command Zone
So, if you dont have many spells to cast in the early turns of the game or you have just a few lands in play and are trying to keep pace with your opponent foretell will give you something to do with your mana
And, of course, front and center are those booster packs
I can see this card working not just as a way to remove threats on your opponents board but also flat-out winning the game
There's no extra bonus if you control more than one commander
In this case, the ability to return a creature card from your graveyard to the battlefield is the reason why an echo cost is needed on such an under-statted creature