That said, each of these cards is actually quite good with simple, powerful abilities that instantly get your deckbuilding brain going
Unless your opponent is ready for it, you'll always be able to manifest dread at least once since it happens at the start of your upkeep
And its great for Tempo strategies or X/U decks just looking to gain value from all that fetching people do in Modern, all on the back of an evasive threat
Re: Skullwinder, it's because it's not really card advantage, I'd imagine
There are 123 1-mana equipment spells out there, and seven 0-mana equipment
Right now, its still too early to tell what the best Giants build is, but Im almost sure that it will not be an aggressive one